I\'m trying to play a wav sound that stored in byte array called bytes. I know that I should convert the byte array to wav file and save it in my local drive then called the sav
Try this:
System.IO.File.WriteAllBytes("yourfilepath.wav", bytes);
Using NAudio and you can try something like:
//var wavReader = new WaveFileReader(yourWavFilePath);
//byte[] buffer = new byte[2 * wav1Reader.WaveFormat.SampleRate * wav1Reader.WaveFormat.Channels];
byte[] buffer = YourWaveSoundByteArray;
using ( WaveFileWriter writer = new WaveFileWriter(YourOutputFilePath, new WaveFormat( AssignWaveFormatYouWant /*wavReader.WaveFormat.SampleRate, 16, 2/*how many channel*/))
)
{
//int bytesRead;
//while ((bytesRead = wavReader.Read(buffer, 0, buffer.Length)) > 0)
//{
writer.Write(buffer, 0, buffer.Length/*bytesRead*/);
//}
}
You can use something like File.WriteAllBytes(path, data)
or...
...Alternatively if you don't want to write the file you could convert the byte array to a stream and then play that...
var bytes = File.ReadAllBytes(@"C:\WINDOWS\Media\ding.wav"); // as sample
using (Stream s = new MemoryStream(bytes))
{
// http://msdn.microsoft.com/en-us/library/ms143770%28v=VS.100%29.aspx
System.Media.SoundPlayer myPlayer = new System.Media.SoundPlayer(s);
myPlayer.Play();
}
PK :-)