Should every .C or .cpp file should have a header (.h) file for it?
Suppose there are following C files :
Main.C
Func1.C
Header files are not mandatory.
#include
simply copy/paste whatever file included (including .c source files)
Commonly used in real life projects are global header files like config.h
and constants.h
that contains commonly used information such as compile-time flags and project wide constants.
A good design of a library API would be to expose an official interface with one set of header files and use an internal set of header files for implementation with all the details. This adds a nice extra layer of abstraction to a C library without adding unnecessary bloat.
Use common sense. C/C++ is not really for the ones without it.
I used to follow the "it depends" trend until I realized that consistency, uniformity and simplicity are more important than saving the effort to create a file, and that "standards are good even when they are bad".
What I mean is the following: a .cpp/.h pair of files is pretty much what all "modules" end up anyway. Making the existing of both a requirement saves a lot of confusion and bad engineering.
For instance, when I see some interface of something in a header file, I know exactly where to search for / place its implementation. Conversely, if I need to expose the interface of something that was previously hidden in .cpp file (e.g. static function becoming global), I know exactly where to put it.
I've seen too many bad consequences of not following this simple rule. Unnecessary inline functions, breaking any kind of rules about encapsulation, (non)separation of the interface and implementation, misplaced code, to name a few -- all due to the fact that the appropriate sibling header or cpp file was never added.
So: always define both .h and .c files. Make it a standard, follow it, and safely rely on it. Life is much simpler this way, and simplicity is the most important thing in software.
I like putting interfaces into header files and implementation in cpp files. I don't like writing C++ where I need to add member variables and prototypes to the header and then the method again in the C++. I prefer something like:
module.h
struct IModuleInterface : public IUnknown
{
virtual void SomeMethod () = 0;
}
module.cpp
class ModuleImpl : public IModuleInterface,
public CObject // a common object to do the reference
// counting stuff for IUnknown (so we
// can stick this object in a smart
// pointer).
{
ModuleImpl () : m_MemberVariable (0)
{
}
int m_MemberVariable;
void SomeInternalMethod ()
{
// some internal code that doesn't need to be in the interface
}
void SomeMethod ()
{
// implementation for the method in the interface
}
// whatever else we need
};
I find this is a really clean way of separating implementation and interface.