I'll explain the reason the original code doesn't work.
Python needs to decide in which order to search through (direct and indirect) base classes when looking up an instance attribute / method. It does this by linearizing the inheritance graph, that is by converting the graph of base classes into a sequence, using an algorithm called C3 or MRO. The MRO algorithm is the unique algorithm that achieves several desirable properties:
- each ancestor class appears exactly once
- a class always appears before its ancestor ("monotonicity")
- direct parents of the same class should appear in the same order as they are listed in class definition ("consistent local precedence order")
- if children of class
A
always appear before children of class B
, then A
should appear before B
("consistent extended precedence order")
With your code, the second constraint requires that Enemy
appears first; the third constraint requires that Player
appears first. Since there's no way to satisfy all constraints, python reports that your inheritance hierarchy is illegal.
Your code will work if you switch the order of base classes in GameObject
like so:
class GameObject(Enemy, Player):
pass
This is not just a technical detail. In some (hopefully rare) cases, you might want to think about which class should be used to grab the method you called if the method is defined in multiple classes. The order in which you define base classes affects this choice.