How to model class hierarchies in Haskell?

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傲寒
傲寒 2021-02-04 05:33

I am a C# developer. Coming from OO side of the world, I start with thinking in terms of interfaces, classes and type hierarchies. Because of lack of OO in Haskell, sometimes I

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  • 2021-02-04 06:06

    First of all: Standard OO design is not going to work nicely in Haskell. You can fight the language and try to make something similar, but it will be an exercise in frustration. So step one is look for Haskell-style solutions to your problem instead of looking for ways to write an OOP-style solution in Haskell.

    But that's easier said than done! Where to even start?

    So, let's disassemble the gritty details of what OOP does for us, and think about how those might look in Haskell.

    • Objects: Roughly speaking, an object is the combination of some data with methods operating on that data. In Haskell, data is normally structured using algebraic data types; methods can be thought of as functions taking the object's data as an initial, implicit argument.
    • Encapsulation: However, the ability to inspect an object's data is usually limited to its own methods. In Haskell, there are various ways to hide a piece of data, two examples are:
      • Define the data type in a separate module that doesn't export the type's constructors. Only functions in that module can inspect or create values of that type. This is somewhat comparable to protected or internal members.
      • Use partial application. Consider the function map with its arguments flipped. If you apply it to a list of Ints, you'll get a function of type (Int -> b) -> [b]. The list you gave it is still "there", in a sense, but nothing else can use it except through the function. This is comparable to private members, and the original function that's being partially applied is comparable to an OOP-style constructor.
    • "Ad-hoc" polymorphism: Often, in OO programming we only care that something implements a method; when we call it, the specific method called is determined based on the actual type. Haskell provides type classes for compile-time function overloading, which are in many ways more flexible than what's found in OOP languages.
    • Code reuse: Honestly, my opinion is that code reuse via inheritance was and is a mistake. Mix-ins as found in something like Ruby strike me as a better OO solution. At any rate, in any functional language, the standard approach is to factor out common behavior using higher-order functions, then specialize the general-purpose form. A classic example here are fold functions, which generalize almost all iterative loops, list transformations, and linearly recursive functions.
    • Interfaces: Depending on how you're using an interface, there are different options:
      • To decouple implementation: Polymorphic functions with type class constraints are what you want here. For example, the function sort has type (Ord a) => [a] -> [a]; it's completely decoupled from the details of the type you give it other than it must be a list of some type implementing Ord.
      • Working with multiple types with a shared interface: For this you need either a language extension for existential types, or to keep it simple, use some variation on partial application as above--instead of values and functions you can apply to them, apply the functions ahead of time and work with the results.
    • Subtyping, a.k.a. the "is-a" relationship: This is where you're mostly out of luck. But--speaking from experience, having been a professional C# developer for years--cases where you really need subtyping aren't terribly common. Instead, think about the above, and what behavior you're trying to capture with the subtyping relationship.

    You might also find this blog post helpful; it gives a quick summary of what you'd use in Haskell to solve the same problems that some standard Design Patterns are often used for in OOP.

    As a final addendum, as a C# programmer, you might find it interesting to research the connections between it and Haskell. Quite a few people responsible for C# are also Haskell programmers, and some recent additions to C# were heavily influenced by Haskell. Most notable is probably the monadic structure underlying LINQ, with IEnumerable being essentially the list monad.

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  • 2021-02-04 06:12

    Haskell is my favorite language, is a pure functional language. It does not have side effects, there is no assignment. If you find to hard the transition to this language, maybe F# is a better place to start with functional programming. F# is not pure.

    Objects encapsulate states, there is a way to achieve this in Haskell, but this is one of the issues that takes more time to learn because you must learn some category theory concepts to deeply understand monads. There is syntactic sugar that lets you see monads like non destructive assignment, but in my opinion it is better to spend more time understanding the basis of category theory (the notion of category) to get a better understanding.

    Before trying to program in OO style in Haskell, you should ask yourself if you really use the object oriented style in C#, many programmers use OO languages, but their programs are written in the structured style.

    The data declaration allows you to define data structures combining products (equivalent to structure in C language) and unions (equivalent to union in C), the deriving part o the declaration allows to inherit default methods.

    A data type (data structure) belongs to a class if has an implementation of the set of methods in the class. For example, if you can define a show :: a -> String method for your data type, then it belong to the class Show, you can define your data type as an instance of the Show class.

    This is different of the use of class in some OO languages where it is used as a way to define structures + methods.

    A data type is abstract if it is independent of it's implementation. You create, mutate, and destroy the object by an abstract interface, you do not need to know how it is implemented.

    Abstraction is supported in Haskell, it is very easy to declare. For example this code from the Haskell site:

    data Tree a = Nil 
                | Node { left  :: Tree a,
                         value :: a,
                         right :: Tree a }
    

    declares the selectors left, value, right. the constructors may be defined as follows if you want to add them to the export list in the module declaration:

    node = Node 
    nil = Nil
    

    Modules are build in a similar way as in Modula. Here is another example from the same site:

    module Stack (Stack, empty, isEmpty, push, top, pop) where
    
    empty :: Stack a
    isEmpty :: Stack a -> Bool
    push :: a -> Stack a -> Stack a
    top :: Stack a -> a
    pop :: Stack a -> (a,Stack a)
    
    newtype Stack a = StackImpl [a] -- opaque!
    empty = StackImpl []
    isEmpty (StackImpl s) = null s
    push x (StackImpl s) = StackImpl (x:s)
    top (StackImpl s) = head s
    pop (StackImpl (s:ss)) = (s,StackImpl ss)
    

    There is more to say about this subject, I hope this comment helps!

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  • 2021-02-04 06:18

    Let's assume the following operations: Humans can speak, Dogs can bark, and all members of a species can mate with members of the same species if they have opposite gender. I would define this in haskell like this:

    data Gender = Male | Female deriving Eq
    
    class Species s where
        gender :: s -> Gender
    
    -- Returns true if s1 and s2 can conceive offspring
    matable :: Species a => a -> a -> Bool
    matable s1 s2 = gender s1 /= gender s2
    
    data Human = Man | Woman
    data Canine = Dog | Bitch
    
    instance Species Human where
        gender Man = Male
        gender Woman = Female
    
    instance Species Canine where
        gender Dog = Male
        gender Bitch = Female
    
    bark Dog = "woof"
    bark Bitch = "wow"
    
    speak Man s = "The man says " ++ s
    speak Woman s = "The woman says " ++ s
    

    Now the operation matable has type Species s => s -> s -> Bool, bark has type Canine -> String and speak has type Human -> String -> String.

    I don't know whether this helps, but given the rather abstract nature of the question, that's the best I could come up with.

    Edit: In response to Daniel's comment:

    A simple hierarchy for collections could look like this (ignoring already existing classes like Foldable and Functor):

    class Foldable f where
        fold :: (a -> b -> a) -> a -> f b -> a
    
    class Foldable m => Collection m where
        cmap :: (a -> b) -> m a -> m b
        cfilter :: (a -> Bool) -> m a -> m a
    
    class Indexable i where
        atIndex :: i a -> Int -> a
    
    instance Foldable [] where
        fold = foldl
    
    instance Collection [] where
        cmap = map
        cfilter = filter
    
    instance Indexable [] where
        atIndex = (!!)
    
    sumOfEvenElements :: (Integral a, Collection c) => c a -> a
    sumOfEvenElements c = fold (+) 0 (cfilter even c)
    

    Now sumOfEvenElements takes any kind of collection of integrals and returns the sum of all even elements of that collection.

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  • 2021-02-04 06:23

    Instead of classes and objects, Haskell uses abstract data types. These are really two compatible views on the problem of organizing ways of constructing and observing information. The best help I know of on this subject is William Cook's essay Object-Oriented Programming Versus Abstract Data Types. He has some very clear explanations to the effect that

    • In a class-based system, code is organized around different ways of constructing abstractions. Generally each different way of constructing an abstraction is assigned its own class. The methods know how to observe properties of that construction only.

    • In an ADT-based system (like Haskell), code is organized around different ways of observing abstractions. Generally each different way of observing an abstraction is assigned its own function. The function knows all the ways the abstraction could be constructed, and it knows how to observe a single property, but of any construction.

    Cook's paper will show you a nice matrix layout of abstractions and teach you how to organize any class as an ADY or vice versa.

    Class hierarchies involve one more element: the reuse of implementations through inheritance. In Haskell, such reuse is achieved through first-class functions instead: a function in a Primate abstraction is a value and an implementation of the Human abstraction can reuse any functions of the Primate abstraction, can wrap them to modify their results, and so on.

    There is not an exact fit between design with class hierarchies and design with abstract data types. If you try to transliterate from one to the other, you will wind up with something awkward and not idiomatic—kind of like a FORTRAN program written in Java. But if you understand the principles of class hierarchies and the principles of abstract data types, you can take a solution to a problem in one style and craft a reasonably idiomatic solution to the same problem in the other style. It does take practice.


    Addendum: It's also possible to use Haskell's type-class system to try to emulate class hierarchies, but that's a different kettle of fish. Type classes are similar enough to ordinary classes that a number of standard examples work, but they are different enough that there can also be some very big surprises and misfits. While type classes are an invaluable tool for a Haskell programmer, I would recommend that anyone learning Haskell learn to design programs using abstract data types.

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