I need to call a 3rd party library that happens to spew a bunch of stuff to the console. The code simply like this...
int MyMethod(int a)
{
int b = ThirdPart
Here's one way to do it (which also usually covers managed C++ applications that you P/Invoke from C# or otherwise):
internal class OutputSink : IDisposable
{
[DllImport("kernel32.dll")]
public static extern IntPtr GetStdHandle(int nStdHandle);
[DllImport("kernel32.dll")]
public static extern int SetStdHandle(int nStdHandle, IntPtr hHandle);
private readonly TextWriter _oldOut;
private readonly TextWriter _oldError;
private readonly IntPtr _oldOutHandle;
private readonly IntPtr _oldErrorHandle;
public OutputSink()
{
_oldOutHandle = GetStdHandle(-11);
_oldErrorHandle = GetStdHandle(-12);
_oldOut = Console.Out;
_oldError = Console.Error;
Console.SetOut(TextWriter.Null);
Console.SetError(TextWriter.Null);
SetStdHandle(-11, IntPtr.Zero);
SetStdHandle(-12, IntPtr.Zero);
}
public void Dispose()
{
SetStdHandle(-11, _oldOutHandle);
SetStdHandle(-12, _oldErrorHandle);
Console.SetOut(_oldOut);
Console.SetError(_oldError);
}
}
This class can be called as follows:
using (new OutputSink())
{
/* Call 3rd party library here... */
}
This will have an impact. Any application logic that tries to use the console from another thread during the time you are using
the OutputSink
will not function correctly to write to the standard output, standard error, console output, or console error.
Well you can use Console.SetOut
to an implementation of TextWriter
which doesn't write anywhere:
Console.SetOut(TextWriter.Null);
That will suppress all console output though. You could always maintain a reference to the original Console.Out
writer and use that for your own output.