I have been working on using a custom camera, and I recently upgraded to Xcode 8 beta along with Swift 3. I originally had this:
var stillImageOutput: AVCapt
There is my full implementation
import UIKit
import AVFoundation
class ViewController: UIViewController, AVCapturePhotoCaptureDelegate {
var captureSesssion : AVCaptureSession!
var cameraOutput : AVCapturePhotoOutput!
var previewLayer : AVCaptureVideoPreviewLayer!
@IBOutlet weak var capturedImage: UIImageView!
@IBOutlet weak var previewView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
captureSesssion = AVCaptureSession()
captureSesssion.sessionPreset = AVCaptureSessionPresetPhoto
cameraOutput = AVCapturePhotoOutput()
let device = AVCaptureDevice.defaultDevice(withMediaType: AVMediaTypeVideo)
if let input = try? AVCaptureDeviceInput(device: device) {
if (captureSesssion.canAddInput(input)) {
captureSesssion.addInput(input)
if (captureSesssion.canAddOutput(cameraOutput)) {
captureSesssion.addOutput(cameraOutput)
previewLayer = AVCaptureVideoPreviewLayer(session: captureSesssion)
previewLayer.frame = previewView.bounds
previewView.layer.addSublayer(previewLayer)
captureSesssion.startRunning()
}
} else {
print("issue here : captureSesssion.canAddInput")
}
} else {
print("some problem here")
}
}
// Take picture button
@IBAction func didPressTakePhoto(_ sender: UIButton) {
let settings = AVCapturePhotoSettings()
let previewPixelType = settings.availablePreviewPhotoPixelFormatTypes.first!
let previewFormat = [
kCVPixelBufferPixelFormatTypeKey as String: previewPixelType,
kCVPixelBufferWidthKey as String: 160,
kCVPixelBufferHeightKey as String: 160
]
settings.previewPhotoFormat = previewFormat
cameraOutput.capturePhoto(with: settings, delegate: self)
}
// callBack from take picture
func capture(_ captureOutput: AVCapturePhotoOutput, didFinishProcessingPhotoSampleBuffer photoSampleBuffer: CMSampleBuffer?, previewPhotoSampleBuffer: CMSampleBuffer?, resolvedSettings: AVCaptureResolvedPhotoSettings, bracketSettings: AVCaptureBracketedStillImageSettings?, error: Error?) {
if let error = error {
print("error occure : \(error.localizedDescription)")
}
if let sampleBuffer = photoSampleBuffer,
let previewBuffer = previewPhotoSampleBuffer,
let dataImage = AVCapturePhotoOutput.jpegPhotoDataRepresentation(forJPEGSampleBuffer: sampleBuffer, previewPhotoSampleBuffer: previewBuffer) {
print(UIImage(data: dataImage)?.size as Any)
let dataProvider = CGDataProvider(data: dataImage as CFData)
let cgImageRef: CGImage! = CGImage(jpegDataProviderSource: dataProvider!, decode: nil, shouldInterpolate: true, intent: .defaultIntent)
let image = UIImage(cgImage: cgImageRef, scale: 1.0, orientation: UIImageOrientation.right)
self.capturedImage.image = image
} else {
print("some error here")
}
}
// This method you can use somewhere you need to know camera permission state
func askPermission() {
print("here")
let cameraPermissionStatus = AVCaptureDevice.authorizationStatus(forMediaType: AVMediaTypeVideo)
switch cameraPermissionStatus {
case .authorized:
print("Already Authorized")
case .denied:
print("denied")
let alert = UIAlertController(title: "Sorry :(" , message: "But could you please grant permission for camera within device settings", preferredStyle: .alert)
let action = UIAlertAction(title: "Ok", style: .cancel, handler: nil)
alert.addAction(action)
present(alert, animated: true, completion: nil)
case .restricted:
print("restricted")
default:
AVCaptureDevice.requestAccess(forMediaType: AVMediaTypeVideo, completionHandler: {
[weak self]
(granted :Bool) -> Void in
if granted == true {
// User granted
print("User granted")
DispatchQueue.main.async(){
//Do smth that you need in main thread
}
}
else {
// User Rejected
print("User Rejected")
DispatchQueue.main.async(){
let alert = UIAlertController(title: "WHY?" , message: "Camera it is the main feature of our application", preferredStyle: .alert)
let action = UIAlertAction(title: "Ok", style: .cancel, handler: nil)
alert.addAction(action)
self?.present(alert, animated: true, completion: nil)
}
}
});
}
}
}
The capture
delegate function has been changed to photoOutput
. Here's the updated function for Swift 4.
func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photoSampleBuffer: CMSampleBuffer?, previewPhoto previewPhotoSampleBuffer: CMSampleBuffer?, resolvedSettings: AVCaptureResolvedPhotoSettings, bracketSettings: AVCaptureBracketedStillImageSettings?, error: Error?) {
if let error = error {
print(error.localizedDescription)
}
if let sampleBuffer = photoSampleBuffer, let previewBuffer = previewPhotoSampleBuffer, let dataImage = AVCapturePhotoOutput.jpegPhotoDataRepresentation(forJPEGSampleBuffer: sampleBuffer, previewPhotoSampleBuffer: previewBuffer) {
print("image: \(String(describing: UIImage(data: dataImage)?.size))") // Your Image
}
}
In iOS 11 "photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photoSampleBuffer: CMSampleBuffer?, previewPhoto previewPhotoSampleBuffer: CMSampleBuffer?, resolvedSettings: AVCaptureResolvedPhotoSettings, bracketSettings: AVCaptureBracketedStillImageSettings?, error: Error?) {}" is deprecated
.
Use following method:
func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) {
let imageData = photo.fileDataRepresentation()
if let data = imageData, let img = UIImage(data: data) {
print(img)
}
}
I took @Aleksey Timoshchenko's excellent answer and updated it to Swift 4.x
.
Note that for my use-case I allow the user to take multiple photos which is why I save them in the images
array.
Note that you need to wire up the @IBAction takePhoto
method via your storyboard
or in code. In my case, I use a storyboard
.
As of iOS 11
, the AVCapturePhotoOutput.jpegPhotoDataRepresentation
that is used in @Aleksey Timoshchenko's answer is deprecated.
class CameraVC: UIViewController {
@IBOutlet weak var cameraView: UIView!
var images = [UIImage]()
var captureSession: AVCaptureSession!
var cameraOutput: AVCapturePhotoOutput!
var previewLayer: AVCaptureVideoPreviewLayer!
override func viewDidLoad() {
super.viewDidLoad()
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
startCamera()
}
func startCamera() {
captureSession = AVCaptureSession()
captureSession.sessionPreset = AVCaptureSession.Preset.photo
cameraOutput = AVCapturePhotoOutput()
if let device = AVCaptureDevice.default(for: .video),
let input = try? AVCaptureDeviceInput(device: device) {
if (captureSession.canAddInput(input)) {
captureSession.addInput(input)
if (captureSession.canAddOutput(cameraOutput)) {
captureSession.addOutput(cameraOutput)
previewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
previewLayer.frame = cameraView.bounds
cameraView.layer.addSublayer(previewLayer)
captureSession.startRunning()
}
} else {
print("issue here : captureSesssion.canAddInput")
}
} else {
print("some problem here")
}
}
@IBAction func takePhoto(_ sender: UITapGestureRecognizer) {
let settings = AVCapturePhotoSettings()
let previewPixelType = settings.availablePreviewPhotoPixelFormatTypes.first!
let previewFormat = [
kCVPixelBufferPixelFormatTypeKey as String: previewPixelType,
kCVPixelBufferWidthKey as String: 160,
kCVPixelBufferHeightKey as String: 160
]
settings.previewPhotoFormat = previewFormat
cameraOutput.capturePhoto(with: settings, delegate: self)
}
}
extension CameraVC : AVCapturePhotoCaptureDelegate {
func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) {
if let error = error {
print("error occured : \(error.localizedDescription)")
}
if let dataImage = photo.fileDataRepresentation() {
print(UIImage(data: dataImage)?.size as Any)
let dataProvider = CGDataProvider(data: dataImage as CFData)
let cgImageRef: CGImage! = CGImage(jpegDataProviderSource: dataProvider!, decode: nil, shouldInterpolate: true, intent: .defaultIntent)
let image = UIImage(cgImage: cgImageRef, scale: 1.0, orientation: UIImage.Orientation.right)
/**
save image in array / do whatever you want to do with the image here
*/
self.images.append(image)
} else {
print("some error here")
}
}
}
Updated to Swift 4
Hi it's really easy to use AVCapturePhotoOutput
.
You need the AVCapturePhotoCaptureDelegate
which returns the CMSampleBuffer
.
You can get as well a preview image if you tell the AVCapturePhotoSettings
the previewFormat
class CameraCaptureOutput: NSObject, AVCapturePhotoCaptureDelegate {
let cameraOutput = AVCapturePhotoOutput()
func capturePhoto() {
let settings = AVCapturePhotoSettings()
let previewPixelType = settings.availablePreviewPhotoPixelFormatTypes.first!
let previewFormat = [kCVPixelBufferPixelFormatTypeKey as String: previewPixelType,
kCVPixelBufferWidthKey as String: 160,
kCVPixelBufferHeightKey as String: 160]
settings.previewPhotoFormat = previewFormat
self.cameraOutput.capturePhoto(with: settings, delegate: self)
}
func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photoSampleBuffer: CMSampleBuffer?, previewPhoto previewPhotoSampleBuffer: CMSampleBuffer?, resolvedSettings: AVCaptureResolvedPhotoSettings, bracketSettings: AVCaptureBracketedStillImageSettings?, error: Error?) {
if let error = error {
print(error.localizedDescription)
}
if let sampleBuffer = photoSampleBuffer, let previewBuffer = previewPhotoSampleBuffer, let dataImage = AVCapturePhotoOutput.jpegPhotoDataRepresentation(forJPEGSampleBuffer: sampleBuffer, previewPhotoSampleBuffer: previewBuffer) {
print("image: \(UIImage(data: dataImage)?.size)") // Your Image
}
}
}
For more information visit https://developer.apple.com/reference/AVFoundation/AVCapturePhotoOutput
Note: You have to add the AVCapturePhotoOutput
to the AVCaptureSession
before taking the picture. So something like: session.addOutput(output)
, and then: output.capturePhoto(with:settings, delegate:self)
Thanks @BigHeadCreations
I found this project in GitHub that helped me understand the initialization of the device and capture-session.
AVCapturePhotoOutput_test by inoue0426