NavMeshAgent stopping before reaching it's destination Unity3D

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没有蜡笔的小新
没有蜡笔的小新 2021-02-04 04:03

I\'m creating a 3D FPS game in Unity using c#. I have an enemy AI using a NavMeshAgent to patrol an area. I have a method that chooses a random location on the map and then tell

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