I would like to find out the detailed orientation of a device, preferably one of SCREEN_ORIENTATION_LANDSCAPE
, SCREEN_ORIENTATION_PORTRAIT
, S
Does this solve your problem?
public static int getscrOrientation(Activity act)
{
Display getOrient = act.getWindowManager()
.getDefaultDisplay();
int orientation = getOrient.getOrientation();
// Sometimes you may get undefined orientation Value is 0
// simple logic solves the problem compare the screen
// X,Y Co-ordinates and determine the Orientation in such cases
if (orientation == Configuration.ORIENTATION_UNDEFINED) {
Configuration config = act.getResources().getConfiguration();
orientation = config.orientation;
if (orientation == Configuration.ORIENTATION_UNDEFINED) {
// if height and widht of screen are equal then
// it is square orientation
if (getOrient.getWidth() == getOrient.getHeight()) {
orientation = Configuration.ORIENTATION_SQUARE;
} else { // if widht is less than height than it is portrait
if (getOrient.getWidth() < getOrient.getHeight()) {
orientation = Configuration.ORIENTATION_PORTRAIT;
} else { // if it is not any of the above it will defineitly
// be landscape
orientation = Configuration.ORIENTATION_LANDSCAPE;
}
}
}
}
return orientation; // return value 1 is portrait and 2 is Landscape
// Mode
}
I ended up using the following solution:
private int getScreenOrientation() {
int rotation = getWindowManager().getDefaultDisplay().getRotation();
DisplayMetrics dm = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(dm);
int width = dm.widthPixels;
int height = dm.heightPixels;
int orientation;
// if the device's natural orientation is portrait:
if ((rotation == Surface.ROTATION_0
|| rotation == Surface.ROTATION_180) && height > width ||
(rotation == Surface.ROTATION_90
|| rotation == Surface.ROTATION_270) && width > height) {
switch(rotation) {
case Surface.ROTATION_0:
orientation = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT;
break;
case Surface.ROTATION_90:
orientation = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;
break;
case Surface.ROTATION_180:
orientation =
ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT;
break;
case Surface.ROTATION_270:
orientation =
ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE;
break;
default:
Log.e(TAG, "Unknown screen orientation. Defaulting to " +
"portrait.");
orientation = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT;
break;
}
}
// if the device's natural orientation is landscape or if the device
// is square:
else {
switch(rotation) {
case Surface.ROTATION_0:
orientation = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;
break;
case Surface.ROTATION_90:
orientation = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT;
break;
case Surface.ROTATION_180:
orientation =
ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE;
break;
case Surface.ROTATION_270:
orientation =
ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT;
break;
default:
Log.e(TAG, "Unknown screen orientation. Defaulting to " +
"landscape.");
orientation = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;
break;
}
}
return orientation;
}
NOTE: Some users (Geltrude and holtaf in the comments below) pointed out that this solution will not work on all devices as the direction of rotation from the natural orientation is not standardized.