I have an app that I recently updated to Rails 3.2.1 (from Rails 3.0.x) and have refactored the JS and CSS assets to make use of the new asset pipeline. Th
For Heroku I am running the Asset Sync gem to store my files on a CDN to avoid hitting Heroku for static images. It works nicely. I also have initialize on precompile false, but the Asset Sync runs it's own initializer so you could put your code in that. https://github.com/rumblelabs/asset_sync
Rails lets you register initializers only in certain groups, but you need to use the Railtie API:
# in config/application.rb
module AssetsInitializers
class Railtie < Rails::Railtie
initializer "assets_initializers.initialize_rails",
:group => :assets do |app|
require "#{Rails.root}/config/initializers/load_config.rb"
end
end
end
You don't need to check if AppConfig is defined since this will only run in the assets group.
And you can (and should) continue to use initialize_on_precompile = false
. The load_config.rb initializer will be run when initializing the app (since it's in config/initializers
) and when pre-compiling without initializing (because of the above code).
Although your intializer is not run when the assets are precompiling, you should still find that they run as Rails boors up as normal, however, this will be on the first hit to the application rather than at the deploy step.
I'm not entirely sure what the issue you're having is, but if you follow the Rails conventions the deploy will work as expected.
Here's what I came up with. In the assets that need app configuration, I place this line at the very beginning:
<% require "#{Rails.root}/config/initializers/load_config.rb" unless defined?(AppConfig) %>
... and add .erb
to the file name, so that video_player.js.coffee
becomes video_player.js.coffee.erb
. Then I can safely use AppConfig['somekey']
afterwards.
During the asset pre-compilation, it loads app config despite the initialize_on_precompile
set to false
, and does it only once (which avoids constant redefinition issues).
Yes, it's a kludge, but many times nicer than embedding configs in asset files.
Definitely check out asset_sync on github. Or our Heroku dev centre article on Using a CDN asset Host with Rails 3.1 on Heroku.
The issues with environment variables have recently been solved by a Heroku labs plugin, that makes your application's heroku config
variables accessible during compilation time. To enable this, read about the user_env_compile plugin.
Also. There is quite a big performance improvement in using asset_sync vs letting your application lazily compile assets in production or serving them precompiled directly off your app servers. However I would say that. I wrote it.