It\'s an exercise from C++ Primer 5th Edition:
Exercise 16.27: For each labeled statement explain what, if any, instantiations happen. If a tem
In your specific case a declaration doesn't mean an instantiation
#include <iostream>
using namespace std;
template <typename T> class Stack {
typedef typename T::ThisDoesntExist StaticAssert; // T::NotExisting doesn't exist at all!
};
void f1(Stack<char>); // No instantiation, compiles
class Exercise {
Stack<double> &rsd; // No instantiation, compiles (references don't need instantiation, are similar to pointers in this)
Stack<int> si; // Instantiation! Doesn't compile!!
};
int main(){
Stack<char> *sc; // No Instantiation, this compiles successfully since a pointer doesn't need instantiation
f1(*sc); // Instantiation of Stack<char>! Doesn't compile!!
int iObj = sizeof(Stack< std::string >); // Instantiation of Stack<std::string>, doesn't compile!!
}
notice the pointer/reference stuff: they don't require instantiation since no data is actually allocated (a pointer is just a few bytes to contain the address, has no need to have all the data stored.. take a look at the pimpl idiom ).
Only when stuff is allocated then the template has to be completely resolved (and that happens at compile-time, that's why they usually need both declaration and definition.. there's no linking phase yet)
Regarding e and d I will quote the standard 14.7.1
Unless a function template specialization has been explicitly instantiated or explicitly specialized, the function template specialization is implicitly instantiated when the specialization is referenced in a context that requires a function definition to exist. Unless a call is to a function template explicit specialization or to a member function of an explicitly specialized class template, a default argument for a function template or a member function of a class template is implicitly instantiated when the function is called in a context that requires the value of the default argument.
Example also from the standard
template<class T> struct Z {
void f();
void g();
};
void h() {
Z<int> a; // instantiation of class Z<int> required
Z<char>* p; // instantiation of class Z<char> not required
Z<double>* q; // instantiation of class Z<double> not required
a.f(); // instantiation of Z<int>::f() required
p->g(); // instantiation of class Z<char> required, and instantiation of Z<char>::g() required
}
This means that no instantiation happens in d. While it will be instantiated in e if that function actually needed to call a function from that type ( could be a copy constructor or any other function called inside the function).