#include
int func(int x, int y)
{
return x+y;
}
int main()
{
typedef std::function Funcp;
Funcp funcp = func;
Is this what you want?
#include <functional>
template<class T>
T func(T x, T y)
{
return x+y;
}
template<typename T> struct FunctionType
{
typedef std::function<T(T, T)> Type ;
} ;
int main()
{
FunctionType<int>::Type Funcp = func<int> ;
}
As Erik points out, this is not possible directly. To achieve the effect you probably desire, you would have to make the code that uses the pointer a template.
There is no such thing as a template function in C++ — what people casually mention as "template functions" are actually function templates : templates which define functions.
As such, func
in your second example above is not a function, it's a (function) template, and it cannot be used in the same way as a function can. In particular, std::function
expects to be provided with a function.
How you can work around this depends on what you are trying to achieve. If you're trying to make the code that uses the function work with any type, you can simply place that code in a function or class template:
template <typename T>
void use_function(T t) {
typedef std::function<T(T,T)> Funcp = func<T>;
// use Funcp here
}
What you will not be able to do, however, is use late binding with universal type quantifiers ("can be applied to any type"), because "can be applied to any type" is necessarily resolved at compile-time in C++. That's just how it rolls.
No. A template function is exactly that, a template. It's not a real function. You can point a std::function to a specific instantiation of the template function, e.g. func<int,int>