Every time I try to build my game for android, I get this error:
Error building Player: Win32Exception:
ApplicationName=\'.../.../.../.../adt-bundle-mac-x86_64-
You need to copy zipalign as suggested at accepted answer; but if there are no zipalign file in related folder first you should go tools, run android and then install build-tools
build-tools
and choose a version (e.g.build-tools\19.1.0
)zipalign.exe
build-tools
tools
zipalign.exe
In Unity go to Edit>Preferences>External Tools> in "Android SDK Location" select the folder of android-sdk (C:\Program Files (x86)\Android\android-sdk) in my case.
You need to copy the zipalign tool from sdk/build-tools/android-{version}/ to sdk/tools/
I fixed this simply by updating "Tools->Android SDK Build-tools" in the Android SDK Manager to the latest version.
To fix this error:
Found here