This code is what I want to do:
Tony& Movie::addTony()
{
Tony *newTony = new Tony;
std::unique_ptr tony(newTony);
attachActor(std::m
No, you cannot do that instead. Moving the unique_ptr
nulls it. If it didn't, then it would not be unique. I am of course assuming that attachActor
doesn't do something silly like this:
attachActor(std::unique_ptr&&) {
// take the unique_ptr by r-value reference,
// and then don't move from it, leaving the
// original intact
}
Section 20.8.1 paragraph 4.
Additionally, u (the unique_ptr object) can, upon request, transfer ownership to another unique pointer u2. Upon completion of such a transfer, the following postconditions hold:
-- u2.p is equal to the pre-transfer u.p,
-- u.p is equal to nullptr, and
-- if the pre-transfer u.d maintained state, such state has been transferred to u2.d.