Note This question contains syntax that predates Rust 1.0. The code is invalid, but the concepts are still relevant.
How do
Just used this to allocate a small POC level for a game in Rust
const LEVEL_0: &'static [&'static [i32]] = &[
&[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
&[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
&[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
&[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
&[1, 9, 0, 0, 0, 2, 0, 0, 3, 1],
&[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
&[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
&[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
&[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
&[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
];
And loaded using the following function
pub fn load_stage(&mut self, ctx: &mut Context, level: usize) {
let levels = vec![LEVEL_0];
for (i, row) in levels[level].iter().enumerate() {
for (j, col) in row.iter().enumerate() {
if *col == 1 {
self.board.add_block(
ctx,
Vector2::::new(j as f32, i as f32),
self.cell_size,
);
}