Real-time multiplayer game (concept question)

后端 未结 6 1805
你的背包
你的背包 2021-02-03 16:43

I\'ve been reading this article from Valve that seems to explain the architecture of their multiplayer system. It seems they delay rendering by a couple ticks on the client so t

6条回答
  •  深忆病人
    2021-02-03 16:46

    From the linked article:

    Usually full (non-delta) snapshots are only sent when a game starts or a client suffers from heavy packet loss for a couple of seconds. Clients can request a full snapshot manually with the cl_fullupdate command.

提交回复
热议问题