So, I\'ve messed around with three.js, works out great. The only thing I can\'t figure out, is how to make a camera with a real fisheye effect.
How is that possible?
It's possible to get the fisheye effect with a high Field of View.
var fishCamera = new THREE.PerspectiveCamera( 110, window.innerWidth / window.innerHeight, 1, 1100 );
var normalCamera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1100 );
or set
camera.fov = 110
camera.updateProjectionMatrix();
Live Example here: http://mrdoob.github.com/three.js/examples/canvas_geometry_panorama_fisheye.html