so i have been stuck with this issue for 3 weeks now and i couldn\'t for the life of me figure it out. what im trying to do is to get this kind of output/presentation using tabl
Here's my attempt. I have tested the code for 2, 3, and 4 Round Tournaments. The outputs for a 2-Round and 3-Round tournament are shown here:
I have used the same model that you provided to define a Match
. I have added a Tournament
class to generate test data.
Match.cs - The class containing the models
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace tournament
{
public class Match
{
public int id { get; set; }
public int teamid1 { get; set; }
public int teamid2 { get; set; }
public int roundnumber { get; set; }
public int winner { get; set; }
public Match(int id, int teamid1, int teamid2, int roundnumber, int winner)
{
this.id = id;
this.teamid1 = teamid1;
this.teamid2 = teamid2;
this.roundnumber = roundnumber;
this.winner = winner;
}
}
public class Tournament
{
public SortedList> TournamentRoundMatches { get; private set; }
public Match ThirdPlaceMatch { get; private set; }
public Tournament(int rounds)
{
this.TournamentRoundMatches = new SortedList>();
this.GenerateTournamentResults(rounds);
if (rounds > 1)
{
this.GenerateThirdPlaceResult(rounds);
}
}
public void AddMatch(Match m)
{
if (this.TournamentRoundMatches.ContainsKey(m.roundnumber))
{
if (!this.TournamentRoundMatches[m.roundnumber].ContainsKey(m.id))
{
this.TournamentRoundMatches[m.roundnumber].Add(m.id, m);
}
}
else
{
this.TournamentRoundMatches.Add(m.roundnumber, new SortedList());
this.TournamentRoundMatches[m.roundnumber].Add(m.id, m);
}
}
private void GenerateTournamentResults(int rounds)
{
Random WinnerRandomizer = new Random();
for (int round = 1, match_id = 1; round <= rounds; round++)
{
int matches_in_round = 1 << (rounds - round);
for (int round_match = 1; round_match <= matches_in_round; round_match++, match_id++)
{
int team1_id;
int team2_id;
int winner;
if (round == 1)
{
team1_id = (match_id * 2) - 1;
team2_id = (match_id * 2);
}
else
{
int match1 = (match_id - (matches_in_round * 2) + (round_match - 1));
int match2 = match1 + 1;
team1_id = this.TournamentRoundMatches[round - 1][match1].winner;
team2_id = this.TournamentRoundMatches[round - 1][match2].winner;
}
winner = (WinnerRandomizer.Next(1, 3) == 1) ? team1_id : team2_id;
this.AddMatch(new Match(match_id, team1_id, team2_id, round, winner));
}
}
}
private void GenerateThirdPlaceResult(int rounds)
{
Random WinnerRandomizer = new Random();
int semifinal_matchid1 = this.TournamentRoundMatches[rounds - 1].Keys.ElementAt(0);
int semifinal_matchid2 = this.TournamentRoundMatches[rounds - 1].Keys.ElementAt(1);
Match semifinal_1 = this.TournamentRoundMatches[rounds - 1][semifinal_matchid1];
Match semifinal_2 = this.TournamentRoundMatches[rounds - 1][semifinal_matchid2];
int semifinal_loser1 = (semifinal_1.winner == semifinal_1.teamid1) ? semifinal_1.teamid2 : semifinal_1.teamid1;
int semifinal_loser2 = (semifinal_2.winner == semifinal_2.teamid1) ? semifinal_2.teamid2 : semifinal_2.teamid1;
int third_place_winner = (WinnerRandomizer.Next(1, 3) == 1) ? semifinal_loser1 : semifinal_loser2;
this.ThirdPlaceMatch = new Match((1 << rounds) + 1, semifinal_loser1, semifinal_loser2, 1, third_place_winner);
}
}
}
I have generated the raw HTML dynamically using the static method Program.cs - The static Program class that initializes test data and generates the HTML UPDATE Explanation of Parameters Used to Generate the HTML Table As you can see, the As you've noticed, I am iterating over the columns one row at a time. That seems most natural considering that HTML tables are also constructed that way, i.e. create row, add cells ... create row, add cels ... and so on.GenerateHTMLResultsTable
. This was done using only without any need for
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace tournament
{
class Program
{
static string GenerateHTMLResultsTable(Tournament tournament)
{
int match_white_span;
int match_span;
int position_in_match_span;
int column_stagger_offset;
int effective_row;
int col_match_num;
int cumulative_matches;
int effective_match_id;
int rounds = tournament.TournamentRoundMatches.Count;
int teams = 1 << rounds;
int max_rows = teams << 1;
StringBuilder HTMLTable = new StringBuilder();
HTMLTable.AppendLine("");
HTMLTable.AppendLine("
Tournament Results
");
HTMLTable.AppendLine("");
for (int row = 0; row <= max_rows; row++)
{
cumulative_matches = 0;
HTMLTable.AppendLine("
");
HTMLTable.AppendLine("");
for (int col = 1; col <= rounds + 1; col++)
{
match_span = 1 << (col + 1);
match_white_span = (1 << col) - 1;
column_stagger_offset = match_white_span >> 1;
if (row == 0)
{
if (col <= rounds)
{
HTMLTable.AppendLine(" ");
}
HTMLTable.AppendLine("Round " + col + " ");
}
else
{
HTMLTable.AppendLine(" Winner ");
}
}
else if (row == 1)
{
HTMLTable.AppendLine(" ");
}
else
{
effective_row = row + column_stagger_offset;
if (col <= rounds)
{
position_in_match_span = effective_row % match_span;
position_in_match_span = (position_in_match_span == 0) ? match_span : position_in_match_span;
col_match_num = (effective_row / match_span) + ((position_in_match_span < match_span) ? 1 : 0);
effective_match_id = cumulative_matches + col_match_num;
if ((position_in_match_span == 1) && (effective_row % match_span == position_in_match_span))
{
HTMLTable.AppendLine(" ");
}
else if ((position_in_match_span == (match_span >> 1)) && (effective_row % match_span == position_in_match_span))
{
HTMLTable.AppendLine(" Team " + tournament.TournamentRoundMatches[col][effective_match_id].teamid1 + " ");
}
else if ((position_in_match_span == ((match_span >> 1) + 1)) && (effective_row % match_span == position_in_match_span))
{
HTMLTable.AppendLine(" VS ");
}
else if ((position_in_match_span == match_span) && (effective_row % match_span == 0))
{
HTMLTable.AppendLine(" Team " + tournament.TournamentRoundMatches[col][effective_match_id].teamid2 + " ");
}
}
else
{
if (row == column_stagger_offset + 2)
{
HTMLTable.AppendLine(" Team " + tournament.TournamentRoundMatches[rounds][cumulative_matches].winner + " ");
}
else if (row == column_stagger_offset + 3)
{
HTMLTable.AppendLine(" ");
}
}
}
if (col <= rounds)
{
cumulative_matches += tournament.TournamentRoundMatches[col].Count;
}
}
HTMLTable.AppendLine(" Third Place Results
");
HTMLTable.AppendLine("");
HTMLTable.AppendLine("
");
return HTMLTable.ToString();
}
static void Main(string[] args)
{
Tournament Test3RoundTournament = new Tournament(3);
Tournament Test2RoundTournament = new Tournament(2);
File.WriteAllText(@"C:\Tournament\results.html", GenerateHTMLResultsTable(Test2RoundTournament));
File.WriteAllText(@"C:\Tournament\results.html", GenerateHTMLResultsTable(Test3RoundTournament));
Console.ReadLine();
}
}
}
");
HTMLTable.AppendLine(" ");
HTMLTable.AppendLine(" Round 1 ");
HTMLTable.AppendLine(" Third Place ");
HTMLTable.AppendLine(" ");
HTMLTable.AppendLine(" ");
HTMLTable.AppendLine(" ");
HTMLTable.AppendLine(" ");
HTMLTable.AppendLine(" ");
HTMLTable.AppendLine(" ");
HTMLTable.AppendLine(" Team " + tournament.ThirdPlaceMatch.teamid1 + " ");
HTMLTable.AppendLine(" ");
HTMLTable.AppendLine(" ");
HTMLTable.AppendLine(" VS ");
HTMLTable.AppendLine(" Team " + tournament.ThirdPlaceMatch.winner + " ");
HTMLTable.AppendLine(" ");
HTMLTable.AppendLine(" ");
HTMLTable.AppendLine("Team " + tournament.ThirdPlaceMatch.teamid2 + " ");
HTMLTable.AppendLine(" ");
HTMLTable.AppendLine("
column_stagger_offset
is the amount by which each column is shifted up to align them the way they are supposed to. The effective_row
is essentially where the particular table cell would have been had there been no vertical shift. Knowing the effective_row
and the position_in_match_span
helps determine what needs to be shown in that particuar cell (blank, team1, team2, or vs.).