c# How to generate a tournament bracket HTML table

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谎友^
谎友^ 2021-02-03 14:19

so i have been stuck with this issue for 3 weeks now and i couldn\'t for the life of me figure it out. what im trying to do is to get this kind of output/presentation using tabl

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  •  一生所求
    2021-02-03 14:31

    Here's my attempt. I have tested the code for 2, 3, and 4 Round Tournaments. The outputs for a 2-Round and 3-Round tournament are shown here:

    enter image description here


    enter image description here


    I have used the same model that you provided to define a Match. I have added a Tournament class to generate test data.

    Match.cs - The class containing the models

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    
    namespace tournament
    {
        public class Match
        {
            public int id { get; set; }
            public int teamid1 { get; set; }
            public int teamid2 { get; set; }
            public int roundnumber { get; set; }
            public int winner { get; set; }
    
            public Match(int id, int teamid1, int teamid2, int roundnumber, int winner)
            {
                this.id = id;
                this.teamid1 = teamid1;
                this.teamid2 = teamid2;
                this.roundnumber = roundnumber;
                this.winner = winner;
            }
        }
    
        public class Tournament
        {
            public SortedList> TournamentRoundMatches { get; private set; }
            public Match ThirdPlaceMatch { get; private set; }
    
            public Tournament(int rounds)
            {
                this.TournamentRoundMatches = new SortedList>();
                this.GenerateTournamentResults(rounds);
                if (rounds > 1)
                {
                    this.GenerateThirdPlaceResult(rounds);
                }
            }
    
            public void AddMatch(Match m)
            {
                if (this.TournamentRoundMatches.ContainsKey(m.roundnumber))
                {
                    if (!this.TournamentRoundMatches[m.roundnumber].ContainsKey(m.id))
                    {
                        this.TournamentRoundMatches[m.roundnumber].Add(m.id, m);
                    }
                }
                else
                {
                    this.TournamentRoundMatches.Add(m.roundnumber, new SortedList());
                    this.TournamentRoundMatches[m.roundnumber].Add(m.id, m);
                }
            }
    
            private void GenerateTournamentResults(int rounds)
            {
                Random WinnerRandomizer = new Random();
    
                for (int round = 1, match_id = 1; round <= rounds; round++)
                {
                    int matches_in_round = 1 << (rounds - round);
                    for (int round_match = 1; round_match <= matches_in_round; round_match++, match_id++)
                    {
                        int team1_id;
                        int team2_id;
                        int winner;
                        if (round == 1)
                        {
                            team1_id = (match_id * 2) - 1;
                            team2_id = (match_id * 2);
                        }
                        else
                        {
                            int match1 = (match_id - (matches_in_round * 2) + (round_match - 1));
                            int match2 = match1 + 1;
                            team1_id = this.TournamentRoundMatches[round - 1][match1].winner;
                            team2_id = this.TournamentRoundMatches[round - 1][match2].winner;
                        }
                        winner = (WinnerRandomizer.Next(1, 3) == 1) ? team1_id : team2_id;
                        this.AddMatch(new Match(match_id, team1_id, team2_id, round, winner));
                    }
                }
            }
    
            private void GenerateThirdPlaceResult(int rounds)
            {
                Random WinnerRandomizer = new Random();
                int semifinal_matchid1 = this.TournamentRoundMatches[rounds - 1].Keys.ElementAt(0);
                int semifinal_matchid2 = this.TournamentRoundMatches[rounds - 1].Keys.ElementAt(1);
                Match semifinal_1 = this.TournamentRoundMatches[rounds - 1][semifinal_matchid1];
                Match semifinal_2 = this.TournamentRoundMatches[rounds - 1][semifinal_matchid2];
                int semifinal_loser1 = (semifinal_1.winner == semifinal_1.teamid1) ? semifinal_1.teamid2 : semifinal_1.teamid1;
                int semifinal_loser2 = (semifinal_2.winner == semifinal_2.teamid1) ? semifinal_2.teamid2 : semifinal_2.teamid1;
                int third_place_winner = (WinnerRandomizer.Next(1, 3) == 1) ? semifinal_loser1 : semifinal_loser2;
                this.ThirdPlaceMatch = new Match((1 << rounds) + 1, semifinal_loser1, semifinal_loser2, 1, third_place_winner);
            }
        }
    }
    

    I have generated the raw HTML dynamically using the static method GenerateHTMLResultsTable. This was done using only

    without any need for
    blocks.

    Program.cs - The static Program class that initializes test data and generates the HTML

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.IO;
    
    namespace tournament
    {
        class Program
        {
            static string GenerateHTMLResultsTable(Tournament tournament)
            {
                int match_white_span;
                int match_span;
                int position_in_match_span;
                int column_stagger_offset;
                int effective_row;
                int col_match_num;
                int cumulative_matches;
                int effective_match_id;
                int rounds = tournament.TournamentRoundMatches.Count;
                int teams = 1 << rounds;
                int max_rows = teams << 1;
                StringBuilder HTMLTable = new StringBuilder();
    
                HTMLTable.AppendLine("");
    
                HTMLTable.AppendLine("

    Tournament Results

    "); HTMLTable.AppendLine("
    "); for (int row = 0; row <= max_rows; row++) { cumulative_matches = 0; HTMLTable.AppendLine(" "); for (int col = 1; col <= rounds + 1; col++) { match_span = 1 << (col + 1); match_white_span = (1 << col) - 1; column_stagger_offset = match_white_span >> 1; if (row == 0) { if (col <= rounds) { HTMLTable.AppendLine(" "); } else { HTMLTable.AppendLine(" "); } } else if (row == 1) { HTMLTable.AppendLine(" "); } else { effective_row = row + column_stagger_offset; if (col <= rounds) { position_in_match_span = effective_row % match_span; position_in_match_span = (position_in_match_span == 0) ? match_span : position_in_match_span; col_match_num = (effective_row / match_span) + ((position_in_match_span < match_span) ? 1 : 0); effective_match_id = cumulative_matches + col_match_num; if ((position_in_match_span == 1) && (effective_row % match_span == position_in_match_span)) { HTMLTable.AppendLine(" "); } else if ((position_in_match_span == (match_span >> 1)) && (effective_row % match_span == position_in_match_span)) { HTMLTable.AppendLine(" "); } else if ((position_in_match_span == ((match_span >> 1) + 1)) && (effective_row % match_span == position_in_match_span)) { HTMLTable.AppendLine(" "); } else if ((position_in_match_span == match_span) && (effective_row % match_span == 0)) { HTMLTable.AppendLine(" "); } } else { if (row == column_stagger_offset + 2) { HTMLTable.AppendLine(" "); } else if (row == column_stagger_offset + 3) { HTMLTable.AppendLine(" "); } } } if (col <= rounds) { cumulative_matches += tournament.TournamentRoundMatches[col].Count; } } HTMLTable.AppendLine(" "); } HTMLTable.AppendLine("
    Round " + col + "Winner  Team " + tournament.TournamentRoundMatches[col][effective_match_id].teamid1 + "VSTeam " + tournament.TournamentRoundMatches[col][effective_match_id].teamid2 + "Team " + tournament.TournamentRoundMatches[rounds][cumulative_matches].winner + " 
    "); HTMLTable.AppendLine("

    Third Place Results

    "); HTMLTable.AppendLine(""); HTMLTable.AppendLine(" "); HTMLTable.AppendLine(" "); HTMLTable.AppendLine(" "); HTMLTable.AppendLine(" "); HTMLTable.AppendLine(" "); HTMLTable.AppendLine(" "); HTMLTable.AppendLine(" "); HTMLTable.AppendLine(" "); HTMLTable.AppendLine(" "); HTMLTable.AppendLine(" "); HTMLTable.AppendLine(" "); HTMLTable.AppendLine(" "); HTMLTable.AppendLine(" "); HTMLTable.AppendLine(" "); HTMLTable.AppendLine(" "); HTMLTable.AppendLine(" "); HTMLTable.AppendLine(" "); HTMLTable.AppendLine(" "); HTMLTable.AppendLine(" "); HTMLTable.AppendLine("
    Round 1Third Place
      
    Team " + tournament.ThirdPlaceMatch.teamid1 + "
    VSTeam " + tournament.ThirdPlaceMatch.winner + "
    Team " + tournament.ThirdPlaceMatch.teamid2 + " 
    "); return HTMLTable.ToString(); } static void Main(string[] args) { Tournament Test3RoundTournament = new Tournament(3); Tournament Test2RoundTournament = new Tournament(2); File.WriteAllText(@"C:\Tournament\results.html", GenerateHTMLResultsTable(Test2RoundTournament)); File.WriteAllText(@"C:\Tournament\results.html", GenerateHTMLResultsTable(Test3RoundTournament)); Console.ReadLine(); } } }

    UPDATE

    Explanation of Parameters Used to Generate the HTML Table

    enter image description here

    As you can see, the column_stagger_offset is the amount by which each column is shifted up to align them the way they are supposed to. The effective_row is essentially where the particular table cell would have been had there been no vertical shift. Knowing the effective_row and the position_in_match_span helps determine what needs to be shown in that particuar cell (blank, team1, team2, or vs.).

    As you've noticed, I am iterating over the columns one row at a time. That seems most natural considering that HTML tables are also constructed that way, i.e. create row, add cells ... create row, add cels ... and so on.

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