DirectX 11 - Compute shader: Writing to an output resource

前端 未结 1 398
野的像风
野的像风 2021-02-03 13:11

I\'ve just started using the Compute shader stage in DirectX 11 and encountered some unwanted behaviour when writing to an output resource in the Compute shader. I seem to get o

1条回答
  •  日久生厌
    2021-02-03 13:54

    You have source and destination the wrong way round in your call to CopyResource.

    0 讨论(0)
提交回复
热议问题