Does anyone have an example of implementing Orbital Mechanics (preferably in XNA)? The code I am currently using is below, but it doesn\'t \"feel right\" when it executes. The
In the last line you're updating the position of the shot. You should be updating the velocity.
You might want to take a look at the code in this blogpost http://blog.mendeltsiebenga.com/post/Fun-with-planets.aspx No xna, but working orbital mechanics. (although i never got rid of the screen-flicker)