I\'m trying to follow this guide which is often quoted as being an excellent tutorial for Cocos2d-x.
The problem is that my downloads for Cocos2d-x (2.2 and 3.0 alpha0)
@marcg11's answer is valid for Cocos2d-x version 2.*. Script create_project.py
doesn't exist in version 3.1 anymore. You should use "cocos" console instead.
E.g. In a terminal go to a folder you want to create your project in and run:
cocos new Cocos2DxFirstIosSample -l cpp -p org.cocos2d.Cocos2DxFirstIosSample
You may also specify other parameters:
$ cocos new --help
usage: cocos new [-h] [-p PACKAGE_NAME] -l {cpp,lua,js} [-d DIRECTORY]
[-t TEMPLATE_NAME] [--no-native]
[PROJECT_NAME]
Creates a new project
positional arguments:
PROJECT_NAME Set the project name
optional arguments:
-h, --help show this help message and exit
-p PACKAGE_NAME, --package PACKAGE_NAME
Set a package name for project
-l {cpp,lua,js}, --language {cpp,lua,js}
Major programming language you want to use, should be
[cpp | lua | js]
-d DIRECTORY, --directory DIRECTORY
Set generate project directory for project
-t TEMPLATE_NAME, --template TEMPLATE_NAME
Set the template name you want create from
lua/js project arguments:
--no-native No native support.