I\'m writing a program where a large number of agents listen for events and react on them. Since Control.Concurrent.Chan.dupChan
is deprecated I decided to use TCha
The program is going to perform quite badly. You're spawning off 10,000 threads all of which will queue up waiting for a single TVar to be written to. So once they're all going, you may well get this happening:
So each item will cause processing O(10,000). If you see 100 events per second, that means that each thread requires about 1 microsecond to wake up, read a couple of TVars, write to one and queue up again. That doesn't seem so unreasonable. I don't understand why the program would grind to a complete halt, though.
In general, I would scrap this design and replace it as follows:
Have a single thread reading the event channel, which maintains a map from coordinate to interested-receiver-channel. The single thread can then pick out the receiver(s) from the map in O(log N) time (much better than O(N), and with a much smaller constant factor involved), and send the event to just the interested receiver. So you perform just one or two communications to the interested party, rather than 10,000 communications to everyone. A list-based form of the idea is written in CHP in section 5.4 of this paper: http://chplib.files.wordpress.com/2011/05/chp.pdf