jMonkey optimization similar to Java3D's

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孤街浪徒
孤街浪徒 2021-02-02 07:21

Edit: For having real-time drawing, started using lwjgl which is base of jmonkeyengine and jocl in an \"interoperability\" between opengl and opencl, now can calculate a

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  •  粉色の甜心
    2021-02-02 08:02

    There is a pretty solid set of documentation within the JMonkeyEngine wiki which talks quite a bit about how to utilize the transformations you are referring to, which can be found here: Advanced Spatial Concepts.

    In addition, there is quite a bit of information regarding the meshes and their rendering which you can view here: Polygon Meshes.

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