I have a bunch of classes which all inherit the same attributes from a common base class. The base class implements some virtual functions that work in general cases, whilst eac
In addition to other answers, you could use function pointers (or any wrapper on them, like std::function
) to achieve the necessary bevahior:
void print_base(void) {
cout << "This is base" << endl;
}
void print_derived(void) {
cout << "This is derived" << endl;
}
class Base {
public:
void (*print)(void);
Base() {
print = print_base;
}
};
class Derived : public Base {
public:
Derived() {
print = print_derived;
}
};
int main() {
Base* b = new Derived();
b->print(); // prints "This is derived"
*b = Base();
b->print(); // prints "This is base"
return 0;
}
Also, such function pointers approach would allow you to change any of the functions of the objects in run-time, not limiting you to some already defined sets of members implemented in derived classes.