I wish I would find an answer for this. I have searched and searched and couldn\'t the right answer. Here is my situation:
In a Mac OS Cocoa Application, I want to draw
What you are asking for is either of these two methods:
NSBitmapRep setColor:atX:y: Changes the color of the pixel at the specified coordinates.
NSBitmapRep setPixel:atX:y: Sets the receiver's pixel at the specified coordinates to the specified raw pixel values.
Note that these aren't available on iOS. On iOS, it appears that the way to do this is to create a raw buffer of pixel data for a given colorspace (likely RGB), fill that with color data (write a little setPixel method to do this) and then call CGImageCreate() like so:
//Create a raw buffer to hold pixel data which we will fill algorithmically
NSInteger width = theWidthYouWant;
NSInteger height = theHeightYouWant;
NSInteger dataLength = width * height * 4;
UInt8 *data = (UInt8*)malloc(dataLength * sizeof(UInt8));
//Fill pixel buffer with color data
for (int j=0; j
Lastly, you might be wanting to manipulate pixels in an image you've already loaded into a CGImage. There is sample code for doing that in an Apple Technical Q&A titled QA1509 Getting the pixel data from a CGImage object.