I am working on client side scripts and need to do heavy computations like pushing huge number of objects in an array, it causes JavaScript to stop response and browser hangs gi
Okay, looking at your code, there's a few things you can optimize:
var s = chartObj.masterChart.series, // #1
sLength = s.length, // #2
chartMin = chartObj.RangeSelectedMinValue,
chartMax = chartObj.RangeSelectedMaxValue;
for (var series = 0; series < sLength; series++) {
var detailData = [],
data = s[series].data, // #3
length = data.length; // #2
for(var i = 0; i < length; i++){ // #4
var point = data[i];
if (point.x >= chartMin && point.x <= chartMax) {
detailData.push({
x: point.x,
y: point.y
});
}
}
chartObj.detailChart.series[series].setData(detailData);
}
s[series].data
to a temp var. This provides a direct pointer to the data instead of having to access s[series].data
each iteration of the loop. Same principle as #1I'm not saying this edit will work miracles, but it should reduce the load a bit.