Everything worked perfect on Xcode 9. But after updating to Xcode 10, Simulator started to get huge lags. Super simple animation is working on 2 fps and whole Mac OS is super sl
I had same problem and this fixed it:
defaults write com.apple.CoreSimulator.IndigoFramebufferServices FramebufferRendererHint X
Where X is:
0 = auto
1 = Metal
2 = OpenCL
3 = OpenGL