Are there, in the canonical Gang of Four list, any design patterns that you often find misused, misunderstood or overused (other than the highly debated Singleton)? In other wor
First, "it depends" on the language - some structures in some languages lessen the need for certain design patterns.
Second, part of the template for the concept of a Design Pattern from the start has included sections for "Applicability" and "Consequences" - ignore these at your own risk. "Knowing" a pattern doesn't just mean you know how to code it in the language of your choice - it also means knowing when to use it, and what drawbacks using it may entail.