In the actual C++ standard, creating collections satisfying following rules is hard if not impossible:
When a collection will be deleted as a side effect of an exception, it will call unique_ptr's destructors. No memory leak.
Yes, a container of unique_ptr
will satisfy this.
unique_ptr does not need any extra space for reference counter; therefore its body should be exact the same size, as wrapped pointer
unique_ptr
's size is implementation-defined. While all reasonable implementations of unique_ptr
using it's default destructor will likely only be a pointer in size, there is no guarantee of this in the standard.
I am not sure, but it looks like this allows to move groups of unique_ptrs by using memmove() like operations (?),
Absolutely not. unique_ptr
is not a trivial class; therefore, it cannot be memmove
d around. Even if it were, you can't just memmove
them, because the destructors for the originals need to be called. It would have to be a memmove
followed by a memset
.
even if it's not possible, the std::move() operator will allow to move each unique_ptr object without making the constructor/destructor pair calls.
Also incorrect. Movement does not make constructors and destructors not be called. The unique_ptr
's that are being destroyed need to be destroyed; that requires a call to their destructors. Similarly, the new unique_ptr
s need to have their constructors called; that's how an object's lifetime begins.
There's no avoiding that; it's how C++ works.
However, that's not what you should be worried about. Honestly, if you're concerned about a simple constructor/destructor call, you're either in code that you should be hand-optimizing (and thus writing your own code for), or you're prematurely optimizing your code. What matters is not whether constructors/destructors are called; what matters is how fast the resulting code is.
unique_ptr will have exclusive ownership of given memory. No accidental memory leaks will be possible.
Yes, it will.
Personally, I'd say you're doing one of the following:
Being excessively paranoid about copying objects. This is evidence by the fact that you consider putting a shared_ptr
in a container is too costly of a copy. This is an all-too-common malady among C++ programmers. That's not to say that copying is always good or something, but obsessing over copying a shared_ptr
in a container is ridiculous outside of exceptional circumstances.
Not aware of how to properly use move semantics. If your objects are expensive to copy but cheap to move... then move them into the container. There's no reason to have a pointer indirection when your objects already contain pointer indirections. Just use movement with the objects themselves, not unique_ptr
s to objects.
Disregarding the alternatives. Namely, Boost's pointer containers. They seem to have everything you want. They own pointers to their objects, but externally they have value semantics rather than pointer semantics. They're exception safe, and any copying happens with pointers. No unique_ptr
constructor/destructor "overhead".