This is how the sound is \"stored\":
In the actual game (whi
I had this issue recently with an html5. Worked everywhere except safari. Using load() before calling play() solved this problem. It also helps to make sure that sound effects do not overlap with heavy clickers when event-handlers trigger sounds.
Here what I used
click here
Jquery
$("#navigation-id") //this attached is to an element on the page
.mouseover(function() {
sound-one.load();
sound-one.play();
});