I am trying to render a line/step graph on Apple Watch using watchOS 2. Unlike iOS 9, watchOS 2 doesn\'t support Quartz. It only supports Core Graphics. I tried writing some cod
I succeeded to render lines with following steps:
UIGraphicsBeginImageContext
.Code:
// Create a graphics context
let size = CGSizeMake(100, 100)
UIGraphicsBeginImageContext(size)
let context = UIGraphicsGetCurrentContext()
// Setup for the path appearance
CGContextSetStrokeColorWithColor(context, UIColor.whiteColor().CGColor)
CGContextSetLineWidth(context, 4.0)
// Draw lines
CGContextBeginPath (context);
CGContextMoveToPoint(context, 0, 0);
CGContextAddLineToPoint(context, 100, 100);
CGContextMoveToPoint(context, 0, 100);
CGContextAddLineToPoint(context, 100, 0);
CGContextStrokePath(context);
// Convert to UIImage
let cgimage = CGBitmapContextCreateImage(context);
let uiimage = UIImage(CGImage: cgimage!)
// End the graphics context
UIGraphicsEndImageContext()
// Show on WKInterfaceImage
image.setImage(uiimage)
image
is WKInterfaceImage property. It works for me.
Also I can draw using UIBezierPath on watchOS as follow:
// Create a graphics context
let size = CGSizeMake(100, 100)
UIGraphicsBeginImageContext(size)
let context = UIGraphicsGetCurrentContext()
UIGraphicsPushContext(context!)
// Setup for the path appearance
UIColor.greenColor().setStroke()
UIColor.whiteColor().setFill()
// Draw an oval
let rect = CGRectMake(2, 2, 96, 96)
let path = UIBezierPath(ovalInRect: rect)
path.lineWidth = 4.0
path.fill()
path.stroke()
// Convert to UIImage
let cgimage = CGBitmapContextCreateImage(context);
let uiimage = UIImage(CGImage: cgimage!)
// End the graphics context
UIGraphicsPopContext()
UIGraphicsEndImageContext()
image.setImage(uiimage)
You can check the sample codes here.