I\'m trying to get my view to do a nice shining animation to catch the user\'s eyes. Any ideas how to implement this?
Here\'s what I have so far:
[UIView
Here is the swift code for the shine effect
class Animate {
/// Add a persistent shimmer animation. Usage: `Animate.shimmer(myView)`
static func shimmer(view: UIView) {
let gradient = CAGradientLayer()
gradient.startPoint = CGPointMake(0, 0)
gradient.endPoint = CGPointMake(1, -0.02)
gradient.frame = CGRectMake(0, 0, view.bounds.size.width*3, view.bounds.size.height)
let lowerAlpha: CGFloat = 0.7
let solid = UIColor(white: 1, alpha: 1).CGColor
let clear = UIColor(white: 1, alpha: lowerAlpha).CGColor
gradient.colors = [ solid, solid, clear, clear, solid, solid ]
gradient.locations = [ 0, 0.3, 0.45, 0.55, 0.7, 1 ]
let theAnimation : CABasicAnimation = CABasicAnimation(keyPath: "transform.translation.x")
theAnimation.duration = 4
theAnimation.repeatCount = Float.infinity
theAnimation.autoreverses = false
theAnimation.removedOnCompletion = false
theAnimation.fillMode = kCAFillModeForwards
theAnimation.fromValue = -view.frame.size.width * 2
theAnimation.toValue = 0
gradient.addAnimation(theAnimation, forKey: "animateLayer")
view.layer.mask = gradient
}
}
Swift 3.0
func shimmer(view: UIView) {
let gradient = CAGradientLayer()
gradient.startPoint = CGPoint(x: 0, y: 0)
gradient.endPoint = CGPoint(x: 1, y: -0.02)
gradient.frame = CGRect(x: 0, y: 0, width: view.bounds.size.width*3, height: view.bounds.size.height)
let lowerAlpha: CGFloat = 0.7
let solid = UIColor(white: 1, alpha: 1).cgColor
let clear = UIColor(white: 1, alpha: lowerAlpha).cgColor
gradient.colors = [ solid, solid, clear, clear, solid, solid ]
gradient.locations = [ 0, 0.3, 0.45, 0.55, 0.7, 1 ]
let theAnimation : CABasicAnimation = CABasicAnimation(keyPath: "transform.translation.x")
theAnimation.duration = 2
theAnimation.repeatCount = Float.infinity
theAnimation.autoreverses = false
theAnimation.isRemovedOnCompletion = false
theAnimation.fillMode = kCAFillModeForwards
theAnimation.fromValue = -view.frame.size.width * 2
theAnimation.toValue = 0
gradient.add(theAnimation, forKey: "animateLayer")
view.layer.mask = gradient
}