I am using the framework of route-me for working with locations. In this code the path between two markers(points) will be drawn as a line.
My Question: \"What code shou
And here is Swift 4+ version for Friedhelm Brügge answer: (I'll draw it on image)
func drawArrow(image: UIImage, ptSrc: CGPoint, ptDest: CGPoint) {
// create context with image size
UIGraphicsBeginImageContext(image.size)
let context = UIGraphicsGetCurrentContext()
// draw current image to the context
image.draw(in: CGRect(x: 0, y: 0, width: image.size.width, height: image.size.height))
var slopY: CGFloat, cosY: CGFloat, sinY: CGFloat;
// Arrow size
let length: CGFloat = 35.0;
let width: CGFloat = 35.0;
slopY = atan2((ptSrc.y - ptDest.y), (ptSrc.x - ptDest.x));
cosY = cos(slopY);
sinY = sin(slopY);
//here is the tough part - actually drawing the arrows
//a total of 6 lines drawn to make the arrow shape
context?.setFillColor(UIColor.white.cgColor)
context?.move(to: CGPoint(x: ptSrc.x, y: ptSrc.y))
context?.addLine(to: CGPoint(x: ptSrc.x + ( -length * cosY - ( width / 2.0 * sinY )), y: ptSrc.y + ( -length * sinY + ( width / 2.0 * cosY ))))
context?.addLine(to: CGPoint(x: ptSrc.x + (-length * cosY + ( width / 2.0 * sinY )), y: ptSrc.y - (width / 2.0 * cosY + length * sinY )))
context?.closePath()
context?.fillPath()
context?.move(to: CGPoint(x: ptSrc.x, y: ptSrc.y))
context?.addLine(to: CGPoint(x: ptDest.x + (length * cosY - ( width / 2.0 * sinY )), y: ptDest.y + (length * sinY + ( width / 2.0 * cosY ))))
context?.addLine(to: CGPoint(x: ptDest.x + (length * cosY + width / 2.0 * sinY), y: ptDest.y - (width / 2.0 * cosY - length * sinY)))
context?.closePath()
context?.fillPath()
// draw current context to image view
imgView.image = UIGraphicsGetImageFromCurrentImageContext()
//close context
UIGraphicsEndImageContext()
}