I want to build an app that lets the user select an image and it outputs the \"average color\".
For example, this image:
The average color would be a gr
You'll need to use the Accelerate Library, Apple has a manual with some sample code, it'll work in Swift or ObjC
Here is a sample to get you going, I use this to calculate a person's heart rate and heart rate variability using the change in colors of a finger over the camera lens.
Full code here: https://github.com/timestocome/SwiftHeartRate/blob/master/Swift%20Pulse%20Reader/ViewController.swift
It's in an older version of Swift but I think you'll get the idea. I was doing this at 240 fps, but with a cropped smaller section of the image.
Relevant code here:
// compute the brightness for reg, green, blue and total
// pull out color values from pixels --- image is BGRA
var greenVector:[Float] = Array(count: numberOfPixels, repeatedValue: 0.0)
var blueVector:[Float] = Array(count: numberOfPixels, repeatedValue: 0.0)
var redVector:[Float] = Array(count: numberOfPixels, repeatedValue: 0.0)
vDSP_vfltu8(dataBuffer, 4, &blueVector, 1, vDSP_Length(numberOfPixels))
vDSP_vfltu8(dataBuffer+1, 4, &greenVector, 1, vDSP_Length(numberOfPixels))
vDSP_vfltu8(dataBuffer+2, 4, &redVector, 1, vDSP_Length(numberOfPixels))
// compute average per color
var redAverage:Float = 0.0
var blueAverage:Float = 0.0
var greenAverage:Float = 0.0
vDSP_meamgv(&redVector, 1, &redAverage, vDSP_Length(numberOfPixels))
vDSP_meamgv(&greenVector, 1, &greenAverage, vDSP_Length(numberOfPixels))
vDSP_meamgv(&blueVector, 1, &blueAverage, vDSP_Length(numberOfPixels))
// convert to HSV ( hue, saturation, value )
// this gives faster, more accurate answer
var hue: CGFloat = 0.0
var saturation: CGFloat = 0.0
var brightness: CGFloat = 0.0
var alpha: CGFloat = 1.0
var color: UIColor = UIColor(red: CGFloat(redAverage/255.0), green: CGFloat(greenAverage/255.0), blue: CGFloat(blueAverage/255.0), alpha: alpha)
color.getHue(&hue, saturation: &saturation, brightness: &brightness, alpha: &alpha)
// 5 count rolling average
let currentHueAverage = hue/movingAverageCount
movingAverageArray.removeAtIndex(0)
movingAverageArray.append(currentHueAverage)
let movingAverage = movingAverageArray[0] + movingAverageArray[1] + movingAverageArray[2] + movingAverageArray[3] + movingAverageArray[4]