I\'m creating an app for Android, iOS and Windows Phone using Xamarin.forms. My question is how to play a mp3 or wav with Xamarin Forms?
My business logic is handled by
Right now Xamarin.forms has not sound API, so you need to use DependencyService
Check the following link, it is working fine for me:
https://www.codeproject.com/Articles/1088094/Playing-audio-mp-File-in-Xamarin-Forms
We would require to create an Interface which will be implemented in platform specific project, I named it as IAudio.cs and the code for the same is as follows:
using System;
namespace AudioPlayEx
{
public interface IAudio
{
void PlayAudioFile(string fileName);
}
}
Android Solution:
using System;
using Xamarin.Forms;
using AudioPlayEx.Droid;
using Android.Media;
using Android.Content.Res;
[assembly: Dependency(typeof(AudioService))]
namespace AudioPlayEx.Droid
{
public class AudioService: IAudio
{
public AudioService ()
{
}
public void PlayAudioFile(string fileName){
var player = new MediaPlayer();
var fd = global::Android.App.Application.Context.Assets.OpenFd(fileName);
player.Prepared += (s, e) =>
{
player.Start();
};
player.SetDataSource(fd.FileDescriptor,fd.StartOffset,fd.Length);
player.Prepare();
}
}
}
iOS Solution:
using System;
using Xamarin.Forms;
using AudioPlayEx;
using AudioPlayEx.iOS;
using System.IO;
using Foundation;
using AVFoundation;
[assembly: Dependency (typeof (AudioService))]
namespace AudioPlayEx.iOS
{
public class AudioService : IAudio
{
public AudioService ()
{
}
public void PlayAudioFile(string fileName)
{
string sFilePath = NSBundle.MainBundle.PathForResource
(Path.GetFileNameWithoutExtension(fileName), Path.GetExtension(fileName));
var url = NSUrl.FromString (sFilePath);
var _player = AVAudioPlayer.FromUrl(url);
_player.FinishedPlaying += (object sender, AVStatusEventArgs e) => {
_player = null;
};
_player.Play();
}
}
}
And finally, we will use the following code in our PCL/shared project in order to play the audio file.
DependencyService.Get().PlayAudioFile("MySong.mp3");