I\'m looking into doing some Unity3D scripting stuff, and I\'d like to set up global exception handling system. This is not for running in the release version of the game, the i
You can use a plugin called Reporter to receive an email of Debug Logs, Stack trace and screen capture on the moment of unhandled Error. Screen capture and stack trace are usually enough to figure out the reason of the Error. For stubborn sneaky Errors you should log more of suspicious data, build and wait again for the error.I Hope this helps.