i\'m trying to get around the rule of only being able to form convex shapes in the SFML c++ library.
To do this I\'m planning on testing given vertices,
Alright, just to mash all the info together:
Finally, triangulate the now Monotone shapes using the information in this Powerpoint:
**Note:**
By “adjacent” we mean connected by an edge in P.
Recall that v1 is the bottom of the stack, vi is the top.
By “Push” we mean push the item(s) to the back of the list
Hope this helps someone... but I'm still looking for any better/faster solutions.