How to work around poor text rendering in text backed by a CALayer

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感动是毒
感动是毒 2021-01-31 23:16

I have some variable text in an NSTextField that renders on a CALayer background view. As a CALayer does not support sub-pixel aliasing fo

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  •  醉梦人生
    2021-01-31 23:36

    Workaround found. Nothing in Quartz can render text with Sub-Pixel Aliasing on top of a transparent background, seemingly. However, you CAN render text to an offscreen bitmap buffer, providing that offscreen bitmap buffer has been created in the correct fashion. The background of this buffer must be opaque.

    My view previously had a PNG background that was slightly transparent. I could have simply made this background opaque and rendered to it without problem, but as this view needs to fade in and out, it needed to be CALayer-backed, so the text renders once properly, and then subsequently renders without Sub-Pixel Aliasing.

    Here's my code. It seems incredibly verbose, I'd love it if anyone could help me whittle it down. It assumes you have an NSImageView called _title and an NSString called title.

    // Create the attributed string
    NSMutableAttributedString *attStr = [[[NSMutableAttributedString alloc] initWithString: title] autorelease];
    
    NSRange strRange = NSMakeRange(0, [attStr length]);
    NSFont *font = [NSFont systemFontOfSize:[NSFont systemFontSizeForControlSize: NSSmallControlSize]];
    
    [attStr addAttribute: NSForegroundColorAttributeName value: [NSColor whiteColor] range: strRange];
    [attStr addAttribute: NSFontAttributeName value: font range: strRange];
    
    NSMutableParagraphStyle *paraStyle = [[[NSParagraphStyle defaultParagraphStyle] mutableCopy] autorelease];
    [paraStyle setAlignment: NSCenterTextAlignment];
    [paraStyle setLineBreakMode: NSLineBreakByTruncatingMiddle];
    [attStr addAttribute: NSParagraphStyleAttributeName value: paraStyle range: strRange];
    
    // Set up the image context
    NSUInteger bytesPerPixel = 4;
    NSUInteger bytesPerRow = bytesPerPixel * [_title frame].size.width;
    NSUInteger bitsPerComponent = 8;
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    // These constants are necessary to enable sub-pixel aliasing.
    CGBitmapInfo bitmapInfo = kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Host;
    
    // Create the memory buffer to be used as the context's workspace
    unsigned char *contextBuffer = malloc([_title frame].size.height * [_title frame].size.width * 4);
    
    CGContextRef context = CGBitmapContextCreate(contextBuffer, 
                                                 [_title frame].size.width, 
                                                 [_title frame].size.height, 
                                                 bitsPerComponent, 
                                                 bytesPerRow, 
                                                 colorSpace, 
                                                 bitmapInfo);
    
    
    [NSGraphicsContext saveGraphicsState];
    
    [NSGraphicsContext setCurrentContext:[NSGraphicsContext graphicsContextWithGraphicsPort:context flipped:NO]];
    
    
    CGContextSetFillColorWithColor(context, CGColorGetConstantColor(kCGColorBlack));
    CGRect rectangle = CGRectMake(0, 0, [_title frame].size.width,[_title frame].size.height);
    CGContextAddRect(context, rectangle);
    CGContextFillPath(context);
    
    CTLineRef line = CTLineCreateWithAttributedString((CFAttributedStringRef)attStr);
    
    CGContextSetTextPosition(context, 10.0, 10.0);
    CTLineDraw(line, context);
    CFRelease(line);
    
    // Create a data provider from the context buffer in memory
    CGDataProviderRef dataProvider = CGDataProviderCreateWithData(NULL, contextBuffer, bytesPerRow * [_title frame].size.height, NULL);
    
    // Create an image from the data provider
    CGImageRef imageRef = CGImageCreate ([_title frame].size.width,
                                         [_title frame].size.height,
                                         bitsPerComponent,
                                         bytesPerPixel * 8,
                                         bytesPerRow,
                                         colorSpace,
                                         bitmapInfo,
                                         dataProvider,
                                         NULL,
                                         false,
                                         kCGRenderingIntentDefault
                                         );
    
    // Turn it into an NSImage
    NSImage *newImage = [[[NSImage alloc] initWithCGImage:imageRef size: NSZeroSize] autorelease];
    
    CGDataProviderRelease(dataProvider);
    CGColorSpaceRelease(colorSpace);
    CGContextRelease(context);
    CGImageRelease(imageRef);
    
    free(contextBuffer);
    
    [NSGraphicsContext restoreGraphicsState];
    
    [_title setImage: newImage];
    

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