Game programming - How to avoid reinventing the wheel

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野趣味
野趣味 2021-01-31 22:25

Summary:

Can I program a \"thick client\" game in C without reinventing wheels, or should I just bite the bullet and use some libr

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  •  死守一世寂寞
    2021-01-31 23:24

    I'm pretty sure most modern games are done in C++, not C. (Every gaming company I ever interviewed with asked C++ questions.)
    Why not use C++ and existing libraries for physics + collisions, sound, graphics engine etc. You still write the game, but the mundane stuff is taken care of.

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