Game programming - How to avoid reinventing the wheel

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野趣味
野趣味 2021-01-31 22:25

Summary:

Can I program a \"thick client\" game in C without reinventing wheels, or should I just bite the bullet and use some libr

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  •  借酒劲吻你
    2021-01-31 23:06

    Yeah unless you just want to learn all of the details of the things that go into making a game, you definitely want to go with a game engine and just focus on building your game logic rather than the details of graphics, audio, resource management, etc.

    Personally I like to recommend the Torque Game Builder (aka Torque 2D) from GarageGames. But you can probably find some free game engines out there that will suit your needs as well.

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