Game programming - How to avoid reinventing the wheel

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野趣味
野趣味 2021-01-31 22:25

Summary:

Can I program a \"thick client\" game in C without reinventing wheels, or should I just bite the bullet and use some libr

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  •  离开以前
    2021-01-31 23:06

    I believe you are working under a fallacy.

    There are several frameworks out there specifically for game programming --- written by people with much experience with the complication of game design, almost certainly more tha you do.

    In other words, you have a "High risk of performance issues" if you DON'T use a framework.

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