I need to do some basic networking for a Pygame project.
Basically, it\'s a 2D single player or cooperative game. The networking only needs to support 2 players, with on
You can use Twisted for networking with PyGame. The "game" project on Launchpad has some examples of how one might integrate the main loops together; basically, use twisted.internet.task.LoopingCall
to draw PyGame frames and handle input, while letting the Twisted reactor of your choice run normally.