This code is just for illustrating the question.
#include
struct MyCallBack {
void Fire() {
}
};
int main()
{
MyCallBack cb;
I propose a custom class for your specific usage.
While it's true that you shouldn't try to re-implement existing library functionality because the library ones will be much more tested and optimized, it's also true that it applies for the general case. If you have a particular situation like in your example and the standard implementation doesn't suite your needs you can explore implementing a version tailored to your specific use case, which you can measure and tweak as necessary.
So I have created a class akin to std::function
that works only for methods and has all the storage in place (no dynamic allocations).
I have lovingly called it Trigger
(inspired by your Fire
method name). Please do give it a more suited name if you want to.
// helper alias for method
// can be used in user code
template
using Trigger_method = auto (T::*)() -> void;
namespace detail
{
// Polymorphic classes needed for type erasure
struct Trigger_base
{
virtual ~Trigger_base() noexcept = default;
virtual auto placement_clone(void* buffer) const noexcept -> Trigger_base* = 0;
virtual auto call() -> void = 0;
};
template
struct Trigger_actual : Trigger_base
{
T& obj;
Trigger_method method;
Trigger_actual(T& obj, Trigger_method method) noexcept : obj{obj}, method{method}
{
}
auto placement_clone(void* buffer) const noexcept -> Trigger_base* override
{
return new (buffer) Trigger_actual{obj, method};
}
auto call() -> void override
{
return (obj.*method)();
}
};
// in Trigger (bellow) we need to allocate enough storage
// for any Trigger_actual template instantiation
// since all templates basically contain 2 pointers
// we assume (and test it with static_asserts)
// that all will have the same size
// we will use Trigger_actual
// to determine the size of all Trigger_actual templates
struct Trigger_test_size {};
}
struct Trigger
{
std::aligned_storage_t)>
trigger_actual_storage_;
// vital. We cannot just cast `&trigger_actual_storage_` to `Trigger_base*`
// because there is no guarantee by the standard that
// the base pointer will point to the start of the derived object
// so we need to store separately the base pointer
detail::Trigger_base* base_ptr = nullptr;
template
Trigger(X& x, Trigger_method method) noexcept
{
static_assert(sizeof(trigger_actual_storage_) >=
sizeof(detail::Trigger_actual));
static_assert(alignof(decltype(trigger_actual_storage_)) %
alignof(detail::Trigger_actual) == 0);
base_ptr = new (&trigger_actual_storage_) detail::Trigger_actual{x, method};
}
Trigger(const Trigger& other) noexcept
{
if (other.base_ptr)
{
base_ptr = other.base_ptr->placement_clone(&trigger_actual_storage_);
}
}
auto operator=(const Trigger& other) noexcept -> Trigger&
{
destroy_actual();
if (other.base_ptr)
{
base_ptr = other.base_ptr->placement_clone(&trigger_actual_storage_);
}
return *this;
}
~Trigger() noexcept
{
destroy_actual();
}
auto destroy_actual() noexcept -> void
{
if (base_ptr)
{
base_ptr->~Trigger_base();
base_ptr = nullptr;
}
}
auto operator()() const
{
if (!base_ptr)
{
// deal with this situation (error or just ignore and return)
}
base_ptr->call();
}
};
Usage:
struct X
{
auto foo() -> void;
};
auto test()
{
X x;
Trigger f{x, &X::foo};
f();
}
Warning: only tested for compilation errors.
You need to thoroughly test it for correctness.
You need to profile it and see if it has a better performance than other solutions. The advantage of this is because it's in house cooked you can make tweaks to the implementation to increase performance on your specific scenarios.