I know that the BEGIN block is compiled and executed before the main body of a Perl program. If you\'re not sure of that just try running the command perl -cw over this:
Have you tried swapping out the BEGIN{}
block for an INIT{}
block? That's the standard approach for things like modperl which use the "compile-once, run-many" model, as you need to initialize things anew on each separate run, not just once during the compile.
But I have to ask why it's all in special block anyway. Why don't you just make some sort of prepare_db_connection()
function, and then call it as you need to when the program starts up?
Something that won't work in a BEGIN{}
will also have the same problem if it's main-line code in a module file that gets use
d. That's another possible reason to use an INIT{}
block.
I've also seen deadly-embrace problems of mutual recursion that have to be unravelled using something like an require
instead of use
, or an INIT{}
instead of a BEGIN{}
. But that's pretty rare.
Consider this program:
% cat sto-INIT-eg
#!/usr/bin/perl -l
print " PRINT: main running";
die " DIE: main dying\n";
die "DIE XXX /* NOTREACHED */";
END { print "1st END: done running" }
CHECK { print "1st CHECK: done compiling" }
INIT { print "1st INIT: started running" }
END { print "2nd END: done running" }
BEGIN { print "1st BEGIN: still compiling" }
INIT { print "2nd INIT: started running" }
BEGIN { print "2nd BEGIN: still compiling" }
CHECK { print "2nd CHECK: done compiling" }
END { print "3rd END: done running" }
When compiled only, it produces:
% perl -c sto-INIT-eg
1st BEGIN: still compiling
2nd BEGIN: still compiling
2nd CHECK: done compiling
1st CHECK: done compiling
sto-INIT-eg syntax OK
While when compiled and executed, it produces this:
% perl sto-INIT-eg
1st BEGIN: still compiling
2nd BEGIN: still compiling
2nd CHECK: done compiling
1st CHECK: done compiling
1st INIT: started running
2nd INIT: started running
PRINT: main running
DIE: main dying
3rd END: done running
2nd END: done running
1st END: done running
And the shell reports an exit of 255, per the die
.
You should be able to arrange to have the connection happen when you need it to, even if a BEGIN{}
proves too early.
Hm, just remembered. There's no chance you're doing something with DATA
in a BEGIN{}
, is there? That's not set up till the interpreter runs; it's not open to the compiler.