Which pattern to use for logging? Dependency Injection or Service Locator?

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别那么骄傲
别那么骄傲 2021-01-31 15:51

Consider this scenario. I have some business logic that now and then will be required to write to a log.

interface ILogger
{
    void Log(string stuff);
}

inte         


        
9条回答
  •  梦如初夏
    2021-01-31 16:08

    I personally do a mixture of both.

    Here are my conventions:

    • From a static context - Service Location
    • From an instance context - Dependency Injection

    I feel this gives me the right balance of testability. I find it a little harder to setup tests against classes that use Service Location than use DI, so this is why Service Location ends up being the exception rather than the rule. I'm consistent in its use, though, so it's not hard to remember what type of test I need to write.

    Some have raised the concern that DI tends to clutter constructors. I don't feel this is a problem, but if you feel this way, there are a number of alternatives that use DI, but avoid constructor parameters. Here is a list of Ninject's DI methods: http://ninject.codeplex.com/wikipage?title=Injection%20Patterns

    You'll find that most Inversion of Control containers have the same features as Ninject. I chose to show Ninject because they have the most concise samples.

    Hopefully this is helpful.

    Edit: To be clear, I use Unity and Common Service Locator. I have a singleton instance of my Unity container for DI and my implementation of IServiceLocator is simply a wrapper around that singleton Unity container. This way I don't have to do any type mappings twice or anything like that.

    I also don't find AOP to be particularly helpful beyond tracing. I like manual logging better simply for its clarity. I know that most AOP logging frameworks are capable of both, but I don't need the former (AOP's bread and butter) most of the time. This is just personal preference, of course.

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