Main aspect of the question: It\'s about iOS. Can I somehow dispatch code blocks in a way, that they will all (a) run in background and (b) on the same thread?
GCD makes no guarantee that two blocks run on the same thread, even if they belong to the same queue (with the exception of the main queue, of course). However, if you're using a serial queue (DISPATCH_QUEUE_SERIAL
) this isn't a problem as you then know that there is no concurrent access to your data.
The man page for dispatch_queue_create
says:
Queues are not bound to any specific thread of execution and blocks submitted to independent queues may execute concurrently.
I'm not aware of any way to bind a queue to a specific thread (after all, not needing to care about threads is a major point of GCD). The reason why you can use a serial queue without worrying about the actual thread is this promise:
All memory writes performed by a block dispatched to a serial queue are guaranteed to be visible to subsequent blocks dispatched to the same queue.
That is, a memory barrier seems to be used.
When dealing with threading issues, your main concern is usually to avoid that two threads access something concurrently. If you're using a serial queue you do not have this problem. It usually doesn't really matter which thread is accessing your resources. For example, we're using serial queues to manage Core Data access without a problem.
Edit:
It seems you really found a rare case where you need to be working on the same thread. You could implement your own worker thread:
blockQueue
).queueCondition
).Due to the condition, the thread will simply sleep while there's no work to do.
So, roughly (untested, assuming ARC):
- (void)startWorkerThread
{
workerThread = [[NSThread alloc]
initWithTarget:self
selector:@selector(threadMain)
object:nil
];
[workerThread start];
}
- (void)threadMain
{
void (^block)();
NSThread *currentThread;
currentThread = [NSThread currentThread];
while (1) {
[queueCondition lock];
{
while ([blockQueue count] == 0 && ![currentThread isCancelled]) {
[queueCondition wait];
}
if ([currentThread isCancelled]) {
[queueCondition unlock];
return;
}
block = [blockQueue objectAtIndex:0];
[blockQueue removeObjectAtIndex:0];
}
[queueCondition unlock];
// Execute block outside the condition, since it's also a lock!
// We want to give other threads the possibility to enqueue
// a new block while we're executing a block.
block();
}
}
- (void)enqueue:(void(^)())block
{
[queueCondition lock];
{
// Copy the block! IIRC you'll get strange things or
// even crashes if you don't.
[blockQueue addObject:[block copy]];
[queueCondition signal];
}
[queueCondition unlock];
}
- (void)stopThread
{
[queueCondition lock];
{
[workerThread cancel];
[queueCondition signal];
}
[queueCondition unlock];
}
Untested Swift 5 port:
var workerThread: Thread?
var blockQueue = [() -> Void]()
let queueCondition = NSCondition()
func startWorkerThread() {
workerThread = Thread() {
let currentThread = Thread.current
while true {
self.queueCondition.lock()
while self.blockQueue.isEmpty && !currentThread.isCancelled {
self.queueCondition.wait()
}
if currentThread.isCancelled {
self.queueCondition.unlock()
return
}
let block = self.blockQueue.remove(at: 0)
self.queueCondition.unlock()
// Execute block outside the condition, since it's also a lock!
// We want to give other threads the possibility to enqueue
// a new block while we're executing a block.
block()
}
}
workerThread?.start()
}
func enqueue(_ block: @escaping () -> Void) {
queueCondition.lock()
blockQueue.append(block)
queueCondition.signal()
queueCondition.unlock()
}
func stopThread() {
queueCondition.lock()
workerThread?.cancel()
queueCondition.signal()
queueCondition.unlock()
}