I am having trouble understanding how geometry from .dae files should be loaded into an iOS SceneKit scene graph.
.dae
I know that you can load .dae
guard let shipScene = SCNScene(named: "ship.dae") else { return } let shipNode = SCNNode() let shipSceneChildNodes = shipScene.rootNode.childNodes for childNode in shipSceneChildNodes { shipNode.addChildNode(childNode) }