In my app, I have a couple of UISlider instances to change various values. The values are displayed right next to the slider, as well as rendered in a 3d space in another visibl
In Swift 3:
@IBAction func sliderValueChanged(_ slider: UISlider, _ event: UIEvent) { guard let touch = event.allTouches?.first, touch.phase != .ended else { // ended return } // not ended yet }