I based my game off of the lunar lander demo, although heavily modified, and I can get around 40-50fps but the problem is it fluctuates between 40-50fps so much that it causes t
I have a similar issue, the jitter makes large object moves look uneven. Even though the "speed" is the same, different lengths of steps make the movements look jumpy. Broody - You say a SurfaceView is beter, however, this is not true after Android 3.0 as the View is HW accelerated but the canvas returned by .lockCanvas is not. Steven - Yes, this is likely causing poroblems, but is easy to detect. /Jacob