I know this seems to be a trivial question but I could not find any concrete answer anywhere on the internet. I saw this very similar question on stackoverflow: How to start Uni
I am not very familiar with Unity, but have a fair amount of Android experience. So take my answer as a suggestion rather than an authoritative answer.
Looking at the Launching an Android application from within Unity, you could try the following:
Follow the Guide on Integrating Unity with Eclipse.
Modify the Java file created in Step 1 as below:
package com.Unity3D.EclipseIntegration;
import android.os.Bundle;
import com.unity3d.player.UnityPlayerActivity;
public class EclipseIntegration extends UnityPlayerActivity {
private Intent myIntent;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//Assuming that we want to launch the browser to browse a website
Uri uri = Uri.parse("http://www.google.com");
myIntent= new Intent(Intent.ACTION_VIEW, uri);
}
public void Launch()
{
startActivity(myIntent);
}
}
and modify your Unity code:
private void ExternalAppCallHandler()
{
if(Application.platform == RuntimePlatform.WindowsEditor)
{
Process.Start(@"C:\Program Files (x86)\Notepad++\notepad++.exe");
}
else if(Application.platform == RuntimePlatform.Android)
{
AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject jo = jc.GetStatic("currentActivity");
jo.Call("Launch");
}
}
In case you are facing any problems, please post the LogCat messages.