This is how a camera is instantiated:
var camera = new THREE.PerspectiveCamera(
VIEW_ANGLE,
ASPECT,
NEAR,
FAR
);
What do these
fov: Camera frustum vertical field of view.
aspect: Camera frustum aspect ratio.
near: Camera frustum near plane.
far: Camera frustum far plane.
On these pages there some image for the FOV, NEAR plane, anmd FAR plane.
https://threejsfundamentals.org/threejs/lessons/resources/frustum-3d.svg
https://upload.wikimedia.org/wikipedia/commons/thumb/0/02/ViewFrustum.svg/440px-ViewFrustum.svg.png
https://threejsfundamentals.org/threejs/lessons/threejs-cameras.html https://en.wikipedia.org/wiki/Viewing_frustum
This is the aspect ratio.
https://en.wikipedia.org/wiki/Aspect_ratio_(image)
This is the official docs.
https://threejs.org/docs/#api/en/cameras/PerspectiveCamera